![]() Idle piglins retreat from zombified piglins, zoglins, soul fire, soul torches, soul lanterns, and lit soul campfires. They are not naturally immune to fire or lava. Piglins cannot swim and can drown if submerged. Like villagers, piglins can open and close wooden doors but cannot open fence gates, all trapdoors, and iron doors. Piglins snort enviously while watching players holding a gold-related item. They can also pick up other types of armor.Īdults drop 5 and an additional 1–3 per armor piece if killed by a player or tamed wolf. These are dropped with an 8.5% chance and random durability. Piglins do not drop gold ingots, raw porkchops, or cooked porkchops that they have earlier picked up.Ī piglin also drops a piglin head when killed by a charged creeper.Īdults sometimes spawn with 1-4 normal or enchanted pieces of armor, which may be: In Bedrock Edition, armor picked up by piglins can lose durability and even break depending on how much damage the piglin takes. In Java Edition, a picked-up item always drops with the same durability as when picked up. Each Looting level increases this chance by 1%. They also have a 10% chance per armor slot of spawning with golden armor, meaning they have a 34.39% chance of spawning with any armor and a 0.01% chance of spawning with a full set.Īdults have an 8.5% chance of dropping the held item (a golden sword or crossbow with random durability). Piglins have a 50% chance of spawning with either a sword or a crossbow. Each piglin has a 20% or 5% chance of spawning as a baby. In Bedrock Edition, they can naturally spawn even in Peaceful difficulty. Piglins spawn in groups of 2-4 in nether wastes and crimson forest biomes, and within bastion remnants upon generation, at a light level of 11 or less in Java Edition, or 7 or less in Bedrock Edition on most blocks other than nether wart blocks or magma blocks.
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